#pragma once

#include "bitmap.h"

class gameLogo
{
public:
	gameLogo(string& str);
	void draw();
	void updata();
	bool checkRemove()
	{
		return _remove;
	}
protected:
private:
	Point _p;
	ALLEGRO_BITMAP* _bitmap;
	bool _remove;
	int _lastTime;
	int _kind;
	ALLEGRO_COLOR _color;
};